Patrick Watkins: Designer, developer and artist of six independently released casual
Patrick Watkins
Designer, developer and artist of six independently released casual
United States
Skills
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Interests
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Industries
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Work experience
GameFreelanceDeveloper
Designer, developer and artist of six independently released casual | 06/2012 - Current
hyper casual casual casual/hyper released independently six of artist and developer Designer, •
mobile games on the Appstore, Google Play, Amazon Appstore, Xiaomi Appstore andAmazonAppstore Appstore, Xiaomi GooglePlay, Appstore, games the mobile on
Itch.io. Creation of all marketing material(icons, trailers, banners) for all releases. all for banners) trailers, material(icons, marketing all of Creation Itch.io.
• Multiple releases featured on Touch Arcade and Product Hunt. ProductandTouchArcadeon featured releases Multiple •
• Numerous freelance projects in the casual F2P mobile, web, Facebook Instant and Facebookweb, Instant F2PF2 mobile, casual the in projects Numerous • freelance
educational markets as a designer, developer and artist. and developer designer, a as markets educational
AppOnBoard
Technical Creative Engineer | 03/2019 - 06/2019
Development of Google Play Instant Games, HTML5 playable ads and user acquisition playable
ads for top mobile clients including King, JamCity, GLU, Rogue Games, Playkot, Disney and Tidal Music.
• Creation of storyboards, art assets, animations, call-to-action buttons and end cards.
• Capturing in game footage from iOS and Android devices.
• Implementing bleeding edge features not yet available in AOBStudio via proprietary SDK into
playable demos and ad units.
• Managing a team of designers, animators, video editors and artists to ensure projecct dealines are met,
mentoring team on technical SDK integration into units, art direction & UI/UX.
• Creation of tutorial game demos and storyboards for onboarding of clients to AppOnBoard Studio.
• Client meetings via phone to make sure a client needs and the playable/demo we are creating
align to showcase the funnest most engaging moments in a game.
• Pushing demo and ad units live on the AppOnBoard network.
• Managing team wide project assets via AWS S3.
SuperDeluxe
Mobile Game Developer | 05/2018 - 11/2018
Prototyping and development of F2P iOS and Android mobile games based on existing Super Deluxe
shows and characters using the Unity3d engine.
• Working with art team to insure all game art assets match design specs and are delivered on time.
• Design of game difficulty curves, item upgrade pricing and F2P monetization strategy.
Legends of Learning
Game Developer | 10/2016 - 03/2017
Worked in conjunction with U.S. based middle school teachers to design and develop educational
STEM science games for iPad/Chromebook to aid the teachers in middle school classrooms across the U.S on the Legends of Learning online learning platform.
• Numerous top rated games on the platform, voted on by students and teachers
League EsportsAthlete Gaming
Esports Athlete - MonsterEnergy/Major | 01/2007 - 04/2011
April 2007- January
• Competitive gamer under the sponsorship of Monster Energy drinks. Competed in online and Competedonline in drinks. EnergyMonster of sponsorship gamerthe under Competitive •
nationwide LAN tournaments for the Xbox 360 titles Gears of War and Gears of War2. War Gearsof and Gearsof Xboxtitles 360 the LANfor tournaments nationwide
• Served as team captain, organizing practice times, roster changes and handling sponsor relations. sponsor changeshandling and roster times, practice organizing teamcaptain, asServed •
• Created all team branding, logos, uniforms etc. uniforms logos, teambranding, all Created •