Jace Trimmer: in Huntington Beach, CA
Summary
Activity
Projects
No information
Work experience
L.A. Castle Studios
Virtual Production Studio Technician / Virtual Set Artist/Sales Representative | 01/2020 - 09/2021
Building relationships with clients, establishing new relationships, cold calling, searching and finding
new clientele. Providing technical consulting, solutions and tech tours of the studio for clientele.
* Design, building and maintenance of the network infrastructure for the entire Virtual
production system.
*On set responsibilities include maintaining and overseeing operation of all physical aspects of video
distribution, monitoring, Camera operation, networking, lighting etc.
*Assist with the design, building and maintenance of the video distribution and monitoring system for on
set display volume work.
* Assist with the design, building and maintenance of the hardware for the Unreal render and control
nodes.
* Design, build, test and maintain 3D virtual production sets, levels in Unreal Engine.
* Jib operation and setup and maintain, Multi-camera operation, Audio engineering and distribution,
Ulitmatte operator, mosys camera tracking operations, recording and data management
IGI, Immersion Graphics INC.
Technical Sales and Support Installation Manager | 03/2019 - 12/2020
Sales of corporate audio visual systems and service
Maintain positive business relationships
Ensure the highest standard of customer satisfaction
Experience selling commercial audio visual or electronics/technology solutions to companies
Proven sales success
Strong attention to detail and willingness to take ownership of work
Ensure Products are ordered in a timely manner
Schedule and Check on Install team progress
EON Reality
Global Project Manager | 01/2013 - 03/2019
Project Manager
Serve as a results-focused project manager overseeing technical installation and genre development for a
world leader in virtual reality and augmented -reality based solutions for education, business, and
entertainment industries. Examine a wide range of current systems, components, and quality assurance
practices. Build strategic relationships with internal stakeholders, and external clients to ensure flawless
delivery of hardware, software, shipping logistics, and technical support activities.
? Proven ability to meet and exceed operational objectives by utilizing project matrix tools, gantt
charts, and project management software.
Lead Installer
Responsible for technical oversight and configuration of all stereoscopic virtual reality systems, including
various tracking camera systems, and AV hardware. Led network and setup file sharing and licensing for
multiple devices and software.
? Accurately mapped all hardware and internal systems to deliver meticulous client demonstrations
and VIP visits.
? Spearheaded assembly and integration of hardware and software components for all regional and
global locations, such as France, England, and South Africa.
? Collaborated with global account managers, and sales teams to execute quality client solutions.
Content Creator
Championed organic, hard surface, and automotive design specifications for 3D objects and models, for
deployment across all mediums; such as mobile, pc, print, and 3D print.
? Strong aptitude in setting up and configuring integration on all applications.
? Directed installations of major projection design on all internal and external virtual reality systems ?
Successfully integrated software applications to in-house and external systems.
Blur, Rhythm and Hues, Digital Domain
Cloth and Technical Animator | 06/2010 - 09/2015
I worked as a digital contractor for Game Cinematics, I worked at the following below.
These companies organization and digital assets structure is a major part of their Pipeline and how they run the companies with a major focus on digital art collaborations, projects and overall time management of all assests.
Blur Studio, Venice, CA
Cloth and Hair TD, 2010 – 2015
Contributed to setting up and running of dynamic simulations for shot production. Developed excellent
professional relationships with peers and management.
? Demonstrated talent for quickly learning new information, procedures, and technologies. ? Prepared
and setup animation designs including cloth objects, characters, and clothing for major motion pictures,
including Thor 2.
? Created tools and methodologies to troubleshoot, problem solve, and improve the pipeline.
Rhythm and Hues, El Segundo, CA
Technical Animator, 2010 – 2011
Demonstrated excellence in generating cloth, hair rigs, and creating art directed shot simulations. ? ?
? Instrumental in creating simulations for cloth, hair, and muscle deformations on Alvin and the
Chipmunks – ChipWrecked.
? Comprehensive working knowledge of current industry layout, modeling, rigging, and animation
tools.
ADDITIONAL EXPERIENCE
Technical Animator (2010 - 2011) Digital Domain
Education history
California State University of Dominguez Hills
Project Management Certificate | 2015 - 2015
The Art Institute of Los Angeles
Associates
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