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Jace Trimmer: in Huntington Beach, CA

Jace Trimmer

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Huntington Beach | United States
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Work experience
Image L.A. Castle Studios

L.A. Castle Studios

Virtual Production Studio Technician / Virtual Set Artist/Sales Representative | 01/2020 - 09/2021

Building relationships with clients, establishing new relationships, cold calling, searching and finding new clientele. Providing technical consulting, solutions and tech tours of the studio for clientele. * Design, building and maintenance of the network infrastructure for the entire Virtual production system. *On set responsibilities include maintaining and overseeing operation of all physical aspects of video distribution, monitoring, Camera operation, networking, lighting etc. *Assist with the design, building and maintenance of the video distribution and monitoring system for on set display volume work. * Assist with the design, building and maintenance of the hardware for the Unreal render and control nodes. * Design, build, test and maintain 3D virtual production sets, levels in Unreal Engine. * Jib operation and setup and maintain, Multi-camera operation, Audio engineering and distribution, Ulitmatte operator, mosys camera tracking operations, recording and data management
Image IGI, Immersion Graphics INC.

IGI, Immersion Graphics INC.

Technical Sales and Support Installation Manager | 03/2019 - 12/2020

Sales of corporate audio visual systems and service Maintain positive business relationships Ensure the highest standard of customer satisfaction Experience selling commercial audio visual or electronics/technology solutions to companies Proven sales success Strong attention to detail and willingness to take ownership of work Ensure Products are ordered in a timely manner Schedule and Check on Install team progress
Image EON Reality

EON Reality

Global Project Manager | 01/2013 - 03/2019

Project Manager Serve as a results-focused project manager overseeing technical installation and genre development for a world leader in virtual reality and augmented -reality based solutions for education, business, and entertainment industries. Examine a wide range of current systems, components, and quality assurance practices. Build strategic relationships with internal stakeholders, and external clients to ensure flawless delivery of hardware, software, shipping logistics, and technical support activities. ? Proven ability to meet and exceed operational objectives by utilizing project matrix tools, gantt charts, and project management software. Lead Installer Responsible for technical oversight and configuration of all stereoscopic virtual reality systems, including various tracking camera systems, and AV hardware. Led network and setup file sharing and licensing for multiple devices and software. ? Accurately mapped all hardware and internal systems to deliver meticulous client demonstrations and VIP visits. ? Spearheaded assembly and integration of hardware and software components for all regional and global locations, such as France, England, and South Africa. ? Collaborated with global account managers, and sales teams to execute quality client solutions. Content Creator Championed organic, hard surface, and automotive design specifications for 3D objects and models, for deployment across all mediums; such as mobile, pc, print, and 3D print. ? Strong aptitude in setting up and configuring integration on all applications. ? Directed installations of major projection design on all internal and external virtual reality systems ? Successfully integrated software applications to in-house and external systems.
Image Blur, Rhythm and Hues, Digital Domain

Blur, Rhythm and Hues, Digital Domain

Cloth and Technical Animator | 06/2010 - 09/2015

I worked as a digital contractor for Game Cinematics, I worked at the following below. These companies organization and digital assets structure is a major part of their Pipeline and how they run the companies with a major focus on digital art collaborations, projects and overall time management of all assests. Blur Studio, Venice, CA Cloth and Hair TD, 2010 – 2015 Contributed to setting up and running of dynamic simulations for shot production. Developed excellent professional relationships with peers and management. ? Demonstrated talent for quickly learning new information, procedures, and technologies. ? Prepared and setup animation designs including cloth objects, characters, and clothing for major motion pictures, including Thor 2. ? Created tools and methodologies to troubleshoot, problem solve, and improve the pipeline. Rhythm and Hues, El Segundo, CA Technical Animator, 2010 – 2011 Demonstrated excellence in generating cloth, hair rigs, and creating art directed shot simulations. ? ? ? Instrumental in creating simulations for cloth, hair, and muscle deformations on Alvin and the Chipmunks – ChipWrecked. ? Comprehensive working knowledge of current industry layout, modeling, rigging, and animation tools. ADDITIONAL EXPERIENCE Technical Animator (2010 - 2011) Digital Domain
Education history
Image California State University of Dominguez Hills

California State University of Dominguez Hills

Project Management Certificate | 2015 - 2015

Image The Art Institute of Los Angeles

The Art Institute of Los Angeles

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1501 Lincoln Blvd.#1014 Venice, CA. 90291